Introduction to Generative Art

A workshop for artists and designers who want to learn the basics of the Processing programming language to explore visual concepts in a new way.

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Book this workshop for your organisation, or contact me for more information.

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Introduction to Generative Art
Introduction to Generative Art
Introduction to Generative Art
Introduction to Generative Art

Processing is a programming language to quickly sketch ideas and create prototypes by writing code. The language was designed with teaching in mind, and makes it easy for people to learn the basics of graphics programming an human-computer interaction.

who is this workshop for?

This workshop is primarily aimed at artists and graphic designers who want to learn the basics of code to explore visual concepts in a new way.

No previous programming experience is required.

All of our workshops can be tailored to your needs. You can hire us to teach an intensive one-day workshop, or a workshop spanning multiple days so participants can work on their own projects and get personal coaching. Each workshop can be tailored to the needs of the participants.

This workshop is ideal for groups of 6 to 12 people.

topics

  • A brief history about generative art
  • The basics of the Processing programming language
  • Export your generative work as images, PDF files or video
  • Webcam Interaction
  • Interactive visuals
  • Generative typography
  • Audio visualisation

Workshop Instructor

Jan Vantomme is a Ghent based artist and computational designer. His work merges art, technology and design, and covers multiple creative disciplines including interactive installations, video art, digital & physical product design, sound design, fine arts printing and graphic design.

Teaching Experience

Jan has over 10 years of experience teaching classes and workshops.

2006 – 2011, Sint-Lukas Brussels, University College of Arts and Design
Teaching multimedia at the graphic design department. Topics include:

  • Video editing and motion design
  • Web design
  • Interaction design
  • Generative typography with the Processing programming language

2010 - now: Workshops on different topics at conferences, fablabs, ...

  • Media Facade Reloaded, iMal, Brussels
  • Computational design for 3D printing, Processing Bordeaux
  • Computational design for 3D printing, Journées du code créatif, Nantes

2016 – now, KU Leuven (University of Leuven)
Programming for architects with the Processing programming language. Students learn how to build agent-based systems, aimed at creating simulations or form-finding.

Books

Jan wrote a book about creative programming with the Processing programming language, and one about sound design with Axoloti.

Processing 2: Creative Programming Cookbook, Packt Publishing, 2012 packtpub.com/hardware-and-creative/processing-2-creative-programming-cookbook

Getting Started with Axoloti, self-published with Leanpub, 2015 - 2016
leanpub.com/getting-started-with-axoloti

Terms & Conditions

Pricing

Our workshops are priced at €100 + 21% VAT per day / per participant.

If you have a company outside Belgium, with a registered VAT number, you will receive an invoice without VAT.

Participants for this workshop will also need an Axoloti Core board and the book Getting Started with Axloti which will be provide by us. Price for the Axoloti board and the book is €100.

Travel costs and accommodation are not included. Travel and accommodation can be arranged by you or us.

The full amount should be paid before the workshop date.

Cancellation and refunds

When you cancel the workshop, you are entitled to a refund under the conditions below.

  • 100% refund of the workshop cost if cancelled up to 3 weeks before the workshop date.
  • 50% refund of the workshop cost if cancelled between 3 weeks and 1 week before the workshop date.
  • No refund if cancelled less than 1 week before the workshop date.

Travel and accommodation costs won't be refunded if we arranged everything.

You are entitled to a 100% refund should the workshop be cancelled by us.

Workshop materials

Participants need to bring their own laptop (Mac OS X, Linux or Windows). Code examples, presentations, and other digital materials used to teach the workshop will be shared with the participants for future reference.

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